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The camera will become the next standard component of the off-shelf
computer package. The speed of the Net will enable voice communication
free of long distance charges. The novelty of both talking face to
face and the free long distance phone call, will make the camera one of those overnight
successes. Chat rooms have been extremely popular and may be the only
reason AOL is able to throw around billions to secure their next
future. And a reason why Microsoft is scooping up cable
companies around the world. The use of text chat rooms has been limited to stranger on
stranger. The next Net explosion will
come when the voice Net and camera
enable free communication between relatives and business
relationships.
How are we progressing to the gold rush that will be virtual
reality? It’s all in today’s business moves to secure the
bandwidth for voice support and fancier interactive video and
graphics. The scramble for cable and satellite connections to the Net.
AOL has graduated into the realm of shenanigans Microsoft has been
accused of. This Summer sees the ironic paying of students to dress up
as chess pieces protesting against being turned into AOL pawns. Microsoft didn't see the future that became AOL's
social scene and is now copying the chat schematics. They make a chat
connection to AOL clients and AOL changes the connection to stop it.
Hilarious how AOL is trying to "get a free ride" on AT&T
while trying to deny Microsoft the same thing. This is just the latest
example of something so pervasive it already seems like an age-old
lament in the world's youngest public consumption technology. Standardization - who will win and who will lose?
When will this
latest facet of the computer world become standardized? This is the
negative (with silver lining) in our development toward unspeakable
profits.
The telephone and cable companies will evolve to satellite delivery
of every digital input to your house. One monthly bill will pay for
your high speed access to the Net, TV channels, pay per movie, digital
music with or without the disc jockey or advertisements, and phone
communication. This attractive/cheap one-stop shopping will further
spread the Net’s influence around the world. Satellite will be much
cheaper than hard-wiring to each residence.
Meanwhile the text chats evolve into voice chats and the camera
will probably become an instrument of fear to the porn industry as the
racier chat rooms "up the sex talk ante". And you were
afraid of the children visiting static pictures and text chat
rooms. As just one part of the new camera
culture, the sex
aspect will be a hot breeding ground for lurid rural folktales. At
the same time most people will be comfortable with voice but not with
the camera. The chat rooms will still relish in anonymity by
using avatars to stand in their place - camera mimicking the actual
facial expressions and body language of the user. The ease of
voice versus text will increase the popularity of the chat industry.
Leading us to put that camera to some other uses where the
popularity of voice can merge with more sense expanding interactivity.
In the "glass is half full " we have an extremely
surprising example - a promising creature surfacing in a dynamic fluid
much deeper than any glass - open
development. Creature is a good
analogy for something that has shown an amazing life of its own. We
can't help using Microsoft as the measurement of something's viability
- and for the giant to even acknowledge this new culture much less
dabble with opening their own code. The open development movement is a
movement. Cultural in every way as an ideal, and as a community. It is
this years buzz word and it hasn't even made impact. Culturally it has
grown confident and has already proven its self. On the OS front we
have Linux promising to be an excellent Internet platform for virtual
reality in less than a year. We use only the examples that are getting
the most attention or what is perceived as the first. In each category
there are many projects and all have the same potential. We are hoping
to post insider articles on the triumphs and stumbling blocks of these
projects. Look forward to hearing about alternative OS's and even ones
that are emulators (running all the same programs as) of Windows
Naturally we use an example from the virtual sphere in exploring
open development. On the 3D engine front we have Genesis3D and Crystal
Space. Hopefully all these projects in the virtual area will retain a
software mode rendering. The cutting edge commercial engines such as
Unreal and Quake3 Arena are moving away from software modes and going
exclusively to (3D card) hard-ware rendering. Some of the open 3D
projects may get swept up in the excitement of directly competing with
the big boys and lose site of the global future, dumping their
software mode. Genesis3D by Eclipse is a premiere example of an open
development strategy with a lot of insight for the future. Their
engine has already been used (even though it was in beta mode at the
time) for several commercial games and the open source code and demos
have even shown up on the store shelves (by way of publishers
unconnected to Genesis3D - 3D programming tutorials). By making the engine available for free use
- even if used commercially - they are securing their future with
massive input. You also have to wonder about the level of knowledge in
the hottest development beds doing more than just trickling down to
these open projects. They are moving at an incredible speed closing
the gap with the industry standards. The route Genesis3D has chosen is
very commendable for its community building at the lowest common
denominator. Their forum and a circle of Genesis community web sites
openly give advice daily to "newbies". There will be a lot
of industry insiders spawned through the vision of Genesis3D. Their
vision is sharp enough to produce peripheral products like this
paragraph, using them as a prime example of open development. They
openly show their beyond the games vision with their HollyWood3D
project. Web oriented use of 3D isn't very exciting to the typical,
game industry insider, or wannabe, but it shows their aim to become a
standard. You know these guys will keep a software mode close to the
heart of their objective - chasing applications on the lowest tech
platforms from around the globe and at the same time a hardware based
render that the most jaded gamer or 3D artist will appreciate. The open development movement will deserve more exploration of its
cultural structure through some insider accounts to come.
Through the years we will explore many cultural developments
through the Net. Remember the first case of a presidential election decided by
appearances. The forever repeated story in TV lore is Nixon losing to
Kennedy and the factor on this first televised debate was Nixon's dark suit blending in with the
back drop. How soon will journalists be tossing around
the effects of how web sites reflected the personality of the candidate.
Is the impact coming into our daily lives too fast? Will we grow
wary of it, like the invasive appearance of books, radio, TV and video games? Are we
already trained to incorporate faster and easier?
The future is spelled out in the present - ideas -
intangible products are growing faster than any other business. It is
the age for non-material products such as information services,
interactivity, social enhancement, digital art, social consciousness -
the age of the info-sphere is finally becoming an intractable fact
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If the web is a true social construct of what is human then it must
contain all that is extremely beautiful and all that is extremely
ugly. Maybe this enhancement to see and feel all we want of the human
extremes will have the homogenizing effect. Literally keeping you at
home and out of trouble? An acceleration of the good things about
globalism. Will the web and its transparent language translation
through voice recognition reach across all barriers and soften all
resistance, economic, religious, political?
The WWW is globalism - as usual we spot the impact long before it
really begins. The use of the word is already past the overuse and
loss of meaning. We could foresee the breaking down of borders and
closed societies to homogenize with some better ideals such as equal
treatment of both sexes. The number one issue of the
globe. This issue
has to be dealt with before any other issue in the UN can have any
impact. Globalism will come back and this time as an issue as the very
first examples of clear change in remote cultures (remote in the
info-sphere). The good and evil of globalism will be decided on the
outcome. Evil that other nations become clones of the nations they
wish to emulate economically.
The disappointment of seeing village
children in Sudan wearing Nokia T-shirts. But maybe the elation of the
ecology finally being taken care of, because it jives with present
global cultural values. That is if we finally face the deep
abyss, separating the haves and the have-nots. It will be through art
to communicate the issues. Today 90%+ of the worlds Internet
users are within the USA. Our natural tendency is to assume
those statistics will improve and the alienated countries will enjoy
the emerging global economy. Unfortunately we adopted the
attitude a long time ago in 3rd world development
years. At that time, at least a half century ago, we feared the
USA would use 90%+ of the world's resources. And unfortunately,
today we still do. The positive futurist will say, making the Internet
racier, will increase it's revenue and bring technology such as
satellite delivery of socially conscious art - supporting the 3rd
world. So the positive nature of Net technology will advance the
3rd world cause, and the cheaper technology will be available to all,
versus the expensive hard-wiring we had to evolve through.
Hopefully as we develop the great Net, we will keep in the front of our
mind to look at look at global issues - such as how to standardize the
3D software engines to the cheapest hardware, and get this available to
the 3rd world - when the net goes 3D. But what will that do toward
exploring the dangerous abyss getting deeper and darker.
The insidious and artful qualities
of virtual worlds will disarm the global population through the new
experience of time, and space. A citizen of Chile who has
been to Paris once, regularly visits the on-line representative - his memories
of activities within the virtual version crowd out the real
visit. As he looks up at the Eiffel tower he feels the
familiarity of the place and the last person he socialized with, as he
went up the elevators - she was excited about going to the real Paris
next month, for the first time, prompted purely by her virtual
visits. He gives the computer the command "make me
invisible
(versus invisible to avoid interaction with others and can walk through other
avatar’s - invisible, unless you speak when looking at someone) I am
lazy today." With a slight forward tilt of the head, he moves
toward a book store within the haunts of his favorite
neighborhood. After selecting a free digital book from the
public domain, he walks out to the habitual park bench, and before
reading, he tunes into the ambient hum of life around him. And
then asks for "play the movie themes" before looking down to
the print. After reading during the music of 2 selected movie
tracks, he sees a persona he hasn't seen in a long time -
it looks like an improved version of an avatar, used by a fellow
explorer, in one of the first virtual worlds. "Make me
visible" as he tries to remember what country the old friend was
from.
The sharing of a new time and space while the cultural differences
are more transparent, will be something for the college thesis, for
many years.
While we are visiting Paris - what about the rest of the world?
During all this how do we keep the divide between the info tech
society from permanently leaving the agrarian/industrial nations?
Must
keep alternate content available for slower connections and older
computers. There is a lot of excitement in computers. They are
empowering, maybe the fever of the roaring ‘00s will make more of us
want to use the technology to empower the artist in that 1 of just a
hundred impoverished nations. What is it like to live in the shadow of
the legendary existence of super nations - exposed more every
day through global media? New ways of seeing for all of
us? Will the gap between nations continue to increase or will
there be a new moon of communication?
The only answer we have, for now: it will be a wild ride - intensity is the WWW.
Its amazing the WWW has already gone through
a few phrases and even the name is passé - that’s culture for you.
Luckily "surfing the web" is just another phrase so
overused we no longer see the total picture that Art,
E-Commerce and the Interactive Industry bring to the monitor.
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