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  Interactive Articles
  The 4 Winds Interactive Primer  (this page)
Virtual Reality
        A growing work on the aspects of virtual reality and the making of a virtual world - this is a deep one for readers who have experience in world making - by Jerry Isdale
Transmogriphication     good one on the whole idea of a new medium - be aware the pictures are from first generation VWs and not from 2nd gen virtual worlds

 

Interactive Boot                 4 winds Overview
Interactive Industry Today

The first step into the modern, second generation, virtual world will be voice chat.  By keeping the ear to the ground we believe there are 3-5 hush hush projects in the voice chat arena.  It looks like there are a hundred ways to make a social voice chat terrain.  The first popped up last month as the Holodesk, a business oriented application where you can hold business meetings and transmit faxes and other business needs.  This month it is 3D Anarchy, this one allows anyone to make their own terrains and then post them on a regular personal web site for others to visit.  In the WWW any emerging industry is a panic house of creativity, finances, and the desire to be the first popular version. The huge advantage - the known name.  There will never be another Myst, AOL, Doom, Amazon.com. What will be the name of the first universally recognized (WWW) virtual mall?

Interactive Industry leads the Academic world in virtual reality, graphic tools, and artificial intelligence.  Is this a reckless statement?  Maybe by one or 2 years in just one of the areas.  Silicon Graphics has changed their marketing in the last year as they succumb to cheaper alternatives.  Alternatives that are more than competitive or even compatible.  The tools have specialized, and for any need, you can find several different packages and prices.  The industry is stockpiling sound effects, images, textures to be used on 3d parts, animated 3d models of dolphins, hippos, vehicles etc.  They respond now - knowing there will be, over-demand tomorrow.

But what about the game industry it's self and the future virtual worlds?   Are they asleep to other possibilities?  There is a lot of competition in the on-line RPG (role-playing games) worlds. You can tell it is lucrative when it catches Microsoft’s (coming this Winter) attention. Why isn’t this ability being used for chat terrains - for all the rest who don’t want the games?  The voice aspect.  It is mentioned through out this 4 part primer because it will be the signal for a new era.  The minute voice catches on, and the technology begins to deliver it adequately, then we will see the first mainstream virtual worlds.

2000, 2001, 2002.  Which will be the year of the great convergence?  Kind of like the Mac versus standard computer we already argue whether the latest game consoles will kill the personal computer.  They are sexier and smaller but most of all by sitting next to your TV the "computer of tomorrow" finally tosses off all semblance of the serious tool and becomes the instrument of entertainment Microsoft and the computer industry tried to hide all these years.  Perfect time for one of those soap box statements "The great convergence of the game console and the personal computer is coming about by cheaper and smaller computer hardware being repackaged to make the anti-technology culture give in to the evils of on-line pursuits and video e-mail."

 

  Interactive Industry Tomorrow

With the camera already in place, software and hardware will continue to evolve it into the discerning eye, capturing your facial expressions and movements for transfer to the virtual environments. With this level of interaction, will come an explosion of chat terrains.  The easiest application of a virtual world - long before any other - is to facilitate an interesting back drop for the chatters.  This is not new and has been in practice by many organizations for years, as VRML based worlds.

The wide-screen will push you away from the desk so any hand movements will be at a comfortable height - probably laying on your lap as fingers and wrists move intuitively through the new info sphere.  Hand movements will be like the minimal 2 inch push to move the cursor from bottom to top of screen.  The duet of mouse movement to cursor movement will go hand in hand with the double duet of hands to virtual hands.  The new overused office joke will be, "sure your just checking your mail".  The camera will give us a new fascination that reaches to the core of the computers insidious hook.  As physical creatures we will never tire of being able to do things with our virtual hands that we never experienced in real life.  The automatic response to that statement still cripples us, "but its not real, get a life, what are we running from".  We are more mental than we are willing to admit, and it is only by the speed at which this technology hits us - that we react to it as if we didn't feel the same, about the TV, radio, or the evils of the written word.  The computer is pursuing something right in front of our eyes we have always wanted - since the days of drawing on rock.  To control, interact with the environment (counting the info sphere/virtual worlds as spaces to explore), have influence, create.  Is this essay wandering?  Or is it directly addressing the big cultural question, a global one? A question that can't be answered, but will be explored more every day.

What will the Interactive Industry bring us?  Complete control and interactivity. You will walk into the room and immediately start talking to your computer (intelligent agent - which automatically detects voice security issues - to enable certain functions versus allowing credit card use by the children), "Put me on a fishing wharf in Brazil - I want to look for some art pottery under $100" - as a transition scene while the computer calls up and creates your request - your view (POV) may show flying through the clouds and then your ambient sounds and Brazilian view fade in - the computer asks - "is this for Andy or Matt?" - (personalizing will be an even greater hook for the computer) - "make it for both" - the computer eye/camera picks up your subconscious head motions and you are moving past stalls of pottery art - "lets make it something with horses" - the pottery within sight transforms to figurines - after several minutes of enjoying the sights and the sounds of the tide slapping against the pier - you see an Ancient Greek style vase with horses running around it - you move your hands forward and virtual hands pop into the screen - your hands and the virtual hands are in perfect duet as you pick up the vase and turn it around in your hands - "Wow - I love it - get one for everyone in the family and me" - you get up and leave the room while the computer trades information with the specific vendor of the piece you chose - credit numbers and all business is completed in a second. Make me fly.

The screen will bring us something we may have lost by way of TV.  As art, the motion picture is limited to what already exists or whatever physical setting can be produced for it.  For now the limitations of the virtual producer require the creation of the full set, within a world, the user is required to walk around in.  Interactivity will slow the movie down.  Conversation will slow the movie down. All this interaction may be slower than other methods of information gathering, but the trade off is the feed to curiosity and/or better communication, and information gathering.  At the same time we are experiencing interactions in an hour that may take weeks outside of La La Land.  Art pieces too expensive and physically unrealistic in reality.  So it is the weighing of mission speed versus the amount of interactive experience you would lose with out the virtual info sphere.

We will find many reasons to get pulled into the dynamic.  It will be intense enough,  we wake in the morning thinking about it.  Our little world will be personalized to the utmost around our personality - private and public.  The voice coming out of the computer will be adjusted for volume, pitch, gender, and you may have several voices ready at your beck and call.  It will know you because you either talk to it, or through it, too much.  Because you will find an excuse to check it out.   Aren't we due for another indoor exercise fad? Another great excuse to spend hours on the phone/virtual world chat.

For now the interactive industry is the dream holder, for all that is virtual worlds. The rest of the world knows very little of the promise developing in the mechanism that will change the face of the other 3 winds: Art, WWW, and E-Commerce.

 

 
 

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