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The Art Primer                 4 winds Overview
Art Tomorrow

 

Assumptions to be tested:  We are all drawn to it.  We all want it integrated into every aspect of our lives.  It will become the Net’s prime communication of culture and social consciousness.

The first generation virtual worlds already live.  The pop culture will come with the voice interaction and the use of sophisticated 3D engines from the computer game industry.  The explosive growth of this application will only  slow with the amount of quality art work.  A lot of frustrated artists of every discipline and experience are in for the good times.  Not long after this we will realize the ability for all of us to play with our own 3D creativity.  Powerful programs enabling the average user to generate landscapes.  High quality 3D art and 3D animation tools have been evolving into mainstream use for the last 2-3 years.  Genius Net artists will become the new rock star.  Pop icons to be paraded on the previous mass platform for interactive entertainment (interactive by TV remote control).  The new rock star will be the charging icon  rushing us to a flood of virtual world technology.  The greatest attraction will be the social and cultural aspect - the art of it.

Interactive thematic art will dominate the Net coming into its own inherent characteristics in a modern society.  Social consciousness in five years: got a cause? - enlist a virtual engineer/designer and a team of artists.  In ten years just produce that socially conscious art your self.  Check out the scenario combining E-Commerce and socially conscious art in the E-Commerce Overview.

How will virtual reality and sharing it with others enhance art?   Interactivity in a new space excites the mind and the senses.  It is all about exploration.  Interactive 3D environments promise everything art has always promised.  The exploration of self, of the mental aspect of spaces, the ability to experience what can’t be done as easily or as often in reality.  We watch movies 3 or 4 a week because they give us experiences.  We are spoiled with the adventures and history of thousands of years through a non-interactive medium that is still evolving after a hundred years of exploration.  Now virtual worlds are in their infancy.  In video gaming we do what isn’t physically possible for the masses - racing, pro football, far away lands, combat. In the info-sphere it is sleuthing down those resources that aren’t sitting physically within our residence or business.  Socially its finding contacts for that special interest that no one else around you shares.  Sexually it is luring out fantasies and experiments never realized before.  Why is all this relevant to VWN?  Because it indicates the potential integrating technology brings to every facet of our lives - and art will become the next premium technology enhanced communication. Because it is a missing link in modern life and the Net will enhance art as much as it does to everything it touches.  Art will be a new world to the masses.  The reasoning behind that statement: An artless society is marked by an attitude that art is the domain of artists.   Western culture falls under the conceit that the creative process falls into the hands of the lucky few born with the talent.  For now the values of art are not apparent except to those who live in it through participating in its creation.  Who will be the artists lucky enough to explore the new medium that can bring that world to the non - creator.

The best gift the new art can give to modern society?  The realization we are all artists.   When digital artists can bring full expression to all then all become aspects of art again, then all seek its creativity for themselves through the tools of tomorrow.   Imagine the impact on the child who does crude cut and paste versus the child who experiences more powerful tools than scissors and... well there is some controversy - for those who consider themselves artists?   If art comes to modern society are we in for decades of art diatribes?  Will that become a bigger turn off for art then it is today?

Why would tomorrow's computer graphic tools be any more attractive to you than today?  Imagine the thousands of features and tweaks of today’s powerful graphic tools used through voice recognition.  "Is there a way to make that (where the cursor is - we will automatically talk to our computer with hand and voice) almost the same darkness as the rest of the image?  Ya I like that - just a little darker and sharpen that object too - and add some shadow going in the default shadow direction - no that doesn’t look right - extend the tip of the shadow out farther until it hits this object right at this spot"

The virtual artist of the next 5 years will enjoy, more and more, the intuitive powers of the digital tools.  The artist may only see constraints but the un-intimidated will see the same old challenges - its all about working within the limitations.  The excitement of creating something captivating even though it is constrained within technical parameters.  Making the web page that dazzles with very little animation will turn into the challenge of making all your textures for that virtual bank fit under 3,000 kilobytes.  But during all this time, you are squirreling away bigger dreams for when the technology fits.

The demand is already surpassing the pool of talent using the exciting new tools...and tomorrow they will be overpaid.   I am looking for something there.  It is probably easier to be politically incorrect with an "artist" than just about anyone else. J

 

  Art Today

 

Why such an emphasis on encouraging artists to experiment with the new tools?  It is the single most valuable outcome, this overview of Internet art can contribute.  We encourage anyone to give the tools a try - make it a new hobby - look up graphic tools at your favorite shareware download site.

How to get the struggling artist to let go of their intimidation with the computer?  Clearly the ego of the artist doesn’t want to face failure and doesn’t see how creative the tools can be.  Today there are shareware products that are intuitive enough that they spur creativity - THEY ARE FUN.  And they are powerful. These tools are perfect for exploring the other brain.  Can continually go from left to right and back to left brained activities.  Who has the greatest advantage?  The computer literate who finds an interest in graphic tools or the drawer, painter, sculptor who resists experimenting with the newer medium? What is creativity?  Maybe a greater ratio of people in modern society will have a personal opinion in 30 years.  Passion above the silly reasoning any artist might try to come up with to capture the nature of the mind.  This paragraph wanders because it is the journey it tries to describe.

Can you spare an hour of your life (after installing the canvas J ) to explore your creativity in a tool someone else has put their dreams into? After that hour you are on an accelerated ride to making reflections of yourself in the monitor. With out a clue I had an adventure taking a free image manipulator (usually associated with photo tools) and combining images produced by the Terragen program.  The shareware Terragen engine allows the artist to set up any natural landscape with clouds, sun, realistic atmosphere effects, etc.  It was just plain fun seeing how bluish atmosphere (or what ever color you give it) made the furthest mountains haze or the tweaking the sun reflection off any size waves, the user wants.  The program allowed the positioning of the camera so I was able to take shots from far above rather than from within the terrain.  With the photo tool I blended at least 40 separate maps into one huge overhead view.  The same photo tool was used to combine 10 scans of an antique Singapore poster to produce the logo for Newmoon.  Easy and fun with today's tools.  Imagine the feeling of being the programmer who created these tools and knowing others are exploring creativity in their own personal style through your work.

There are many artistic opportunities just within the realm of virtual worlds: terrain designers, modelers to make animated 3D objects including avatars, architects (who are already used to 3D digital tools), 2D texture artists, 3D texture artists, and virtual world designers.  A 2D texture artist could specialize in photographing rocks for use on the web or those 3D worlds.  Another artist could specialize in putting petroglyphs on those rock textures.

There is only one way to put it - The future is bright and fun, and you could even make a living at it.  $50 programs on $1,000 personal computers are here now!  Silicon Graphics capability is sitting on the local store shelf.  Can you see your self sitting on the beach and dabbling with your lap top and taking pictures of architecture directly translating into virtual geometry?  Even more exciting is the chance to advance art on the Net, meaning to advance social consciousness on the Net.

Art is the message and the WWWE-Commerce, and the  Interactive Industry are just the messengers? If art will have momentous (corny, but true wordage J - is wordage a word?) cultural impact, then the other 3 winds are...

 

 
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